20 lines
512 B
GDScript
20 lines
512 B
GDScript
extends Control
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@export var game_map : PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$VBoxContainer/NewGameButton.pressed.connect(_on_new_game_pressed)
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$VBoxContainer/QuitButton.pressed.connect(_on_quit_pressed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_new_game_pressed():
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get_tree().change_scene_to_packed(game_map)
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func _on_quit_pressed():
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get_tree().quit()
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