Sound design and main menu
This commit is contained in:
parent
5c86928376
commit
b2766cf43c
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@ -9,7 +9,6 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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scale = scale * (0.6 ** delta)
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print("scale: ", scale)
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pass
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func _on_lifetime_timeout():
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@ -54,6 +54,8 @@ func deg_to_rad(degrees: float) -> float:
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return degrees * PI / 180.0
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func take_damage(_damage : float):
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if is_queued_for_deletion():
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return
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var wrecked_boat = wrecked_boat_scene.instantiate()
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wrecked_boat.position = position
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wrecked_boat.rotation = rotation
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@ -1,7 +1,6 @@
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extends Area2D
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extends RigidBody2D
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@export var speed = 400
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@export var score : int = 0
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var score : int = 0
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@export var bullet_scene: PackedScene
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@export var life_max : float = 30
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@ -16,7 +15,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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var velocity = Vector2.ZERO # The player's movement vector.
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if Input.is_action_pressed("move_right"):
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velocity.x += 1
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@ -29,8 +28,18 @@ func _process(delta: float) -> void:
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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rotation = velocity.angle() #velocity.angle() + PI/2
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position += velocity * delta
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#position = position.clamp(Vector2.ZERO, screen_size)
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#position += velocity * delta
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apply_central_force(velocity)
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var map_size = Vector2(1000, 1000)
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var velocity2 = Vector2.ZERO
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if position.x <= 0 or position.x >= map_size.x:
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velocity2.x = -linear_velocity.x
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if position.y <= 0 or position.y >= map_size.y:
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velocity2.y = -linear_velocity.y
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if velocity2.length():
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linear_velocity = velocity2
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func _on_shoot_timer_timeout():
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_shoot(Vector2(0, 40))
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@ -49,4 +58,7 @@ func take_damage(damage : float):
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#get_tree().reload_current_scene()
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get_tree().paused = true
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$GameOverScreen.show()
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func add_score(score_to_add : int):
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self.score += score_to_add
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$SFXGetCoin.play()
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@ -1 +1 @@
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uid://doegfk88vnwo1
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uid://4rbevg41pdbi
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@ -1,40 +1,31 @@
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[gd_scene load_steps=8 format=3 uid="uid://ifus76ia8xws"]
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[gd_scene load_steps=8 format=3 uid="uid://d01b7h5474v44"]
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[ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_5mj4t"]
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[ext_resource type="Script" uid="uid://doegfk88vnwo1" path="res://Characters/player.gd" id="1_eovys"]
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[ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_65n15"]
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[ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="3_vb825"]
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[ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="5_l48on"]
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[ext_resource type="Script" uid="uid://4rbevg41pdbi" path="res://Characters/player.gd" id="1_65n15"]
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[ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_vb825"]
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[ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="2_65n15"]
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[ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_l48on"]
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[ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="3_l48on"]
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[ext_resource type="AudioStream" uid="uid://c30yhipl7sot4" path="res://GPE/Coin/handleCoins.ogg" id="6_4m0gv"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_eovys"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_5mj4t")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vb825"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4m0gv"]
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radius = 37.0
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height = 118.0
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[node name="Player" type="Area2D" groups=["players"]]
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script = ExtResource("1_eovys")
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bullet_scene = ExtResource("2_65n15")
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metadata/_edit_group_ = true
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[node name="Player" type="RigidBody2D" groups=["players"]]
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gravity_scale = 0.0
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linear_damp = 1.0
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script = ExtResource("1_65n15")
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bullet_scene = ExtResource("2_l48on")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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rotation = -1.5707964
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sprite_frames = SubResource("SpriteFrames_eovys")
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texture = ExtResource("1_vb825")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = -1.5707964
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shape = SubResource("CapsuleShape2D_vb825")
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shape = SubResource("CapsuleShape2D_4m0gv")
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[node name="HUD" parent="." instance=ExtResource("3_vb825")]
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[node name="HUD" parent="." instance=ExtResource("2_65n15")]
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[node name="Camera2D" type="Camera2D" parent="."]
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drag_horizontal_enabled = true
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@ -43,4 +34,9 @@ drag_vertical_enabled = true
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[node name="ShootTimer" type="Timer" parent="."]
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autostart = true
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[node name="GameOverScreen" parent="." instance=ExtResource("5_l48on")]
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[node name="GameOverScreen" parent="." instance=ExtResource("3_l48on")]
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
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[node name="SFXGetCoin" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("6_4m0gv")
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52
Characters/player_old.gd
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52
Characters/player_old.gd
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@ -0,0 +1,52 @@
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extends Area2D
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@export var speed = 400
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@export var score : int = 0
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@export var bullet_scene: PackedScene
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@export var life_max : float = 30
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@onready var life : float = life_max
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var screen_size
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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screen_size = get_viewport_rect().size
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$ShootTimer.timeout.connect(_on_shoot_timer_timeout)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var velocity = Vector2.ZERO # The player's movement vector.
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if Input.is_action_pressed("move_right"):
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velocity.x += 1
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if Input.is_action_pressed("move_left"):
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velocity.x -= 1
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if Input.is_action_pressed("move_down"):
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velocity.y += 1
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if Input.is_action_pressed("move_up"):
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velocity.y -= 1
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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rotation = velocity.angle() #velocity.angle() + PI/2
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position += velocity * delta
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#position = position.clamp(Vector2.ZERO, screen_size)
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func _on_shoot_timer_timeout():
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_shoot(Vector2(0, 40))
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_shoot(Vector2(0, -40))
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func _shoot(socket : Vector2):
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var bullet = bullet_scene.instantiate()
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bullet.position = position + socket.rotated(self.rotation)
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bullet.rotation = self.rotation + PI/2 * sign(socket.y)
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bullet.instigator = self
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get_parent().add_child(bullet)
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func take_damage(damage : float):
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life -= damage
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if life <= 0:
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#get_tree().reload_current_scene()
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get_tree().paused = true
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$GameOverScreen.show()
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1
Characters/player_old.gd.uid
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1
Characters/player_old.gd.uid
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@ -0,0 +1 @@
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uid://doegfk88vnwo1
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46
Characters/player_old.tscn
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46
Characters/player_old.tscn
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@ -0,0 +1,46 @@
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[gd_scene load_steps=8 format=3 uid="uid://ifus76ia8xws"]
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[ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_5mj4t"]
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[ext_resource type="Script" uid="uid://doegfk88vnwo1" path="res://Characters/player_old.gd" id="1_eovys"]
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[ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_65n15"]
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[ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="3_vb825"]
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[ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="5_l48on"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_eovys"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_5mj4t")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vb825"]
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radius = 37.0
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height = 118.0
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[node name="Player_old" type="Area2D" groups=["players"]]
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script = ExtResource("1_eovys")
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bullet_scene = ExtResource("2_65n15")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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rotation = -1.5707964
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sprite_frames = SubResource("SpriteFrames_eovys")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = -1.5707964
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shape = SubResource("CapsuleShape2D_vb825")
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[node name="HUD" parent="." instance=ExtResource("3_vb825")]
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[node name="Camera2D" type="Camera2D" parent="."]
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="ShootTimer" type="Timer" parent="."]
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autostart = true
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[node name="GameOverScreen" parent="." instance=ExtResource("5_l48on")]
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@ -2,8 +2,8 @@ extends Area2D
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func _ready():
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# Connecte le signal de collision
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#connect("body_entered", _on_body_entered)
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connect("area_entered", _on_body_entered)
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connect("body_entered", _on_body_entered)
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#connect("area_entered", _on_body_entered)
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print("Coucou")
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@ -12,5 +12,4 @@ func _on_body_entered(body):
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if body.is_in_group("players"):
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# Détruit le coin
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queue_free()
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body.score += 100
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body.add_score(100)
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BIN
GPE/Coin/handleCoins.ogg
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BIN
GPE/Coin/handleCoins.ogg
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Binary file not shown.
19
GPE/Coin/handleCoins.ogg.import
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19
GPE/Coin/handleCoins.ogg.import
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://c30yhipl7sot4"
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path="res://.godot/imported/handleCoins.ogg-7da20377e3da98279e3bbfe865453091.oggvorbisstr"
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[deps]
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source_file="res://GPE/Coin/handleCoins.ogg"
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dest_files=["res://.godot/imported/handleCoins.ogg-7da20377e3da98279e3bbfe865453091.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
GPE/Coin/handleCoins2.ogg
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BIN
GPE/Coin/handleCoins2.ogg
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Binary file not shown.
19
GPE/Coin/handleCoins2.ogg.import
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19
GPE/Coin/handleCoins2.ogg.import
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://djwj5a8k5lqb4"
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path="res://.godot/imported/handleCoins2.ogg-b921e1b83dacc555da15b679c2e2ce8f.oggvorbisstr"
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[deps]
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source_file="res://GPE/Coin/handleCoins2.ogg"
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dest_files=["res://.godot/imported/handleCoins2.ogg-b921e1b83dacc555da15b679c2e2ce8f.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
GPE/chop.ogg
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BIN
GPE/chop.ogg
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Binary file not shown.
19
GPE/chop.ogg.import
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19
GPE/chop.ogg.import
Normal file
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://buqji60cs0r6t"
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path="res://.godot/imported/chop.ogg-25043dd2c26872ee323305db5591422e.oggvorbisstr"
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[deps]
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source_file="res://GPE/chop.ogg"
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dest_files=["res://.godot/imported/chop.ogg-25043dd2c26872ee323305db5591422e.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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@ -4,7 +4,7 @@ extends TileMapLayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Taille de la zone à couvrir (en tiles)
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var zone_size = 20
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var zone_size = 21
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# Remplir une zone carrée autour du centre
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for x in range(-zone_size, zone_size):
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for y in range(-zone_size, zone_size):
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27
Maps/game_map.tscn
Normal file
27
Maps/game_map.tscn
Normal file
File diff suppressed because one or more lines are too long
3
Maps/gym_pirate_spawner.tscn
Normal file
3
Maps/gym_pirate_spawner.tscn
Normal file
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@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://br410dk87k14t"]
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[node name="GymPirateSpawner" type="Node"]
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@ -1,10 +1,11 @@
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[gd_scene load_steps=6 format=4 uid="uid://dpy36duig8jgh"]
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[gd_scene load_steps=7 format=4 uid="uid://dpy36duig8jgh"]
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[ext_resource type="PackedScene" uid="uid://ifus76ia8xws" path="res://Characters/player.tscn" id="1_jlnlo"]
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[ext_resource type="PackedScene" uid="uid://c6rnvbhbn7ida" path="res://Maps/Tiles/Tiles.tscn" id="2_7b103"]
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[ext_resource type="PackedScene" uid="uid://c8ek4me3t12pp" path="res://GPE/Coin/coin.tscn" id="3_6hhq5"]
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[ext_resource type="PackedScene" uid="uid://mh40qx1bhgs5" path="res://Characters/pirate.tscn" id="4_rwt5c"]
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[ext_resource type="PackedScene" uid="uid://dmpu56mdni0gp" path="res://Characters/Ships/wrecked_boat.tscn" id="5_6pf7f"]
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[ext_resource type="PackedScene" uid="uid://d01b7h5474v44" path="res://Characters/player.tscn" id="5_kf4xr"]
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[ext_resource type="AudioStream" uid="uid://buqji60cs0r6t" path="res://GPE/chop.ogg" id="6_kf4xr"]
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[node name="Node" type="Node"]
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@ -16,14 +17,35 @@ tile_map_data = PackedByteArray("AAAEAAIAAQAAAAAAAAAFAAIAAQABAAAAAAAGAAMAAQAEAAM
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collision_visibility_mode = 1
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script = null
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[node name="Player" parent="." instance=ExtResource("1_jlnlo")]
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position = Vector2(124, 126)
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[node name="Coin" parent="." instance=ExtResource("3_6hhq5")]
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position = Vector2(114, 242)
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[node name="Coin2" parent="." instance=ExtResource("3_6hhq5")]
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position = Vector2(120, 304)
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[node name="Coin3" parent="." instance=ExtResource("3_6hhq5")]
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position = Vector2(113, 374)
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[node name="Coin4" parent="." instance=ExtResource("3_6hhq5")]
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position = Vector2(129, 449)
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[node name="Coin5" parent="." instance=ExtResource("3_6hhq5")]
|
||||
position = Vector2(130, 506)
|
||||
|
||||
[node name="Pirate" parent="." instance=ExtResource("4_rwt5c")]
|
||||
position = Vector2(-5, 304)
|
||||
|
||||
[node name="WreckedBoat" parent="." instance=ExtResource("5_6pf7f")]
|
||||
position = Vector2(357, 193)
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("5_kf4xr")]
|
||||
position = Vector2(102.92679, 107.742485)
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
position = Vector2(353, 190)
|
||||
stream = ExtResource("6_kf4xr")
|
||||
volume_db = -5.0
|
||||
autoplay = true
|
||||
max_distance = 1000.0
|
||||
attenuation = 8.8765545
|
||||
|
|
|
|||
19
Maps/main_menu.gd
Normal file
19
Maps/main_menu.gd
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
extends Control
|
||||
|
||||
@export var game_map : PackedScene
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$VBoxContainer/NewGameButton.pressed.connect(_on_new_game_pressed)
|
||||
$VBoxContainer/QuitButton.pressed.connect(_on_quit_pressed)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _on_new_game_pressed():
|
||||
get_tree().change_scene_to_packed(game_map)
|
||||
|
||||
func _on_quit_pressed():
|
||||
get_tree().quit()
|
||||
1
Maps/main_menu.gd.uid
Normal file
1
Maps/main_menu.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dxbflnmlaou6i
|
||||
55
Maps/main_menu.tscn
Normal file
55
Maps/main_menu.tscn
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://6ohhuwf0h1vi"]
|
||||
|
||||
[ext_resource type="Theme" uid="uid://ctsajyu6uieal" path="res://Player/widgets/game_theme.tres" id="1_n38s1"]
|
||||
[ext_resource type="Script" uid="uid://dxbflnmlaou6i" path="res://Maps/main_menu.gd" id="1_w6fv6"]
|
||||
[ext_resource type="PackedScene" uid="uid://bmj5igs8dvepl" path="res://Maps/game_map.tscn" id="2_uoho6"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_w6fv6"]
|
||||
font_size = 32
|
||||
outline_size = 3
|
||||
outline_color = Color(0.511324, 0.2294738, 0, 1)
|
||||
shadow_size = 6
|
||||
shadow_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_w6fv6")
|
||||
game_map = ExtResource("2_uoho6")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -46.0
|
||||
offset_top = -20.0
|
||||
offset_right = 58.0
|
||||
offset_bottom = 10.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "PIRATE SURVIVORS"
|
||||
label_settings = SubResource("LabelSettings_w6fv6")
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="NewGameButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_n38s1")
|
||||
text = "New Game"
|
||||
|
||||
[node name="QuitButton" type="Button" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_n38s1")
|
||||
text = "Quit
|
||||
"
|
||||
|
|
@ -11,7 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="PirateSurvivors"
|
||||
run/main_scene="uid://dpy36duig8jgh"
|
||||
run/main_scene="uid://6ohhuwf0h1vi"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user