pirate-survivors/Maps/Tiles/tiles.gd
2026-01-18 14:40:24 +01:00

17 lines
506 B
GDScript

extends TileMapLayer
# Called when the node enters the scene tree for the first time.
func _ready():
# Taille de la zone à couvrir (en tiles)
var zone_size = 21
# Remplir une zone carrée autour du centre
for x in range(-zone_size, zone_size):
for y in range(-zone_size, zone_size):
set_cell(Vector2i(x, y), 1, Vector2i(2, 7)) # 0 = ID de la tile, Vector2i(0,0) = source
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass