Sound design and main menu

This commit is contained in:
Florian GOLESTIN 2026-01-18 14:40:24 +01:00
parent 5c86928376
commit b2766cf43c
23 changed files with 338 additions and 47 deletions

View File

@ -9,7 +9,6 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
scale = scale * (0.6 ** delta) scale = scale * (0.6 ** delta)
print("scale: ", scale)
pass pass
func _on_lifetime_timeout(): func _on_lifetime_timeout():

View File

@ -54,6 +54,8 @@ func deg_to_rad(degrees: float) -> float:
return degrees * PI / 180.0 return degrees * PI / 180.0
func take_damage(_damage : float): func take_damage(_damage : float):
if is_queued_for_deletion():
return
var wrecked_boat = wrecked_boat_scene.instantiate() var wrecked_boat = wrecked_boat_scene.instantiate()
wrecked_boat.position = position wrecked_boat.position = position
wrecked_boat.rotation = rotation wrecked_boat.rotation = rotation

View File

@ -1,7 +1,6 @@
extends Area2D extends RigidBody2D
@export var speed = 400 @export var speed = 400
@export var score : int = 0 var score : int = 0
@export var bullet_scene: PackedScene @export var bullet_scene: PackedScene
@export var life_max : float = 30 @export var life_max : float = 30
@ -16,7 +15,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _physics_process(_delta: float) -> void:
var velocity = Vector2.ZERO # The player's movement vector. var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"): if Input.is_action_pressed("move_right"):
velocity.x += 1 velocity.x += 1
@ -29,8 +28,18 @@ func _process(delta: float) -> void:
if velocity.length() > 0: if velocity.length() > 0:
velocity = velocity.normalized() * speed velocity = velocity.normalized() * speed
rotation = velocity.angle() #velocity.angle() + PI/2 rotation = velocity.angle() #velocity.angle() + PI/2
position += velocity * delta #position += velocity * delta
#position = position.clamp(Vector2.ZERO, screen_size) apply_central_force(velocity)
var map_size = Vector2(1000, 1000)
var velocity2 = Vector2.ZERO
if position.x <= 0 or position.x >= map_size.x:
velocity2.x = -linear_velocity.x
if position.y <= 0 or position.y >= map_size.y:
velocity2.y = -linear_velocity.y
if velocity2.length():
linear_velocity = velocity2
func _on_shoot_timer_timeout(): func _on_shoot_timer_timeout():
_shoot(Vector2(0, 40)) _shoot(Vector2(0, 40))
@ -49,4 +58,7 @@ func take_damage(damage : float):
#get_tree().reload_current_scene() #get_tree().reload_current_scene()
get_tree().paused = true get_tree().paused = true
$GameOverScreen.show() $GameOverScreen.show()
func add_score(score_to_add : int):
self.score += score_to_add
$SFXGetCoin.play()

View File

@ -1 +1 @@
uid://doegfk88vnwo1 uid://4rbevg41pdbi

View File

@ -1,40 +1,31 @@
[gd_scene load_steps=8 format=3 uid="uid://ifus76ia8xws"] [gd_scene load_steps=8 format=3 uid="uid://d01b7h5474v44"]
[ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_5mj4t"] [ext_resource type="Script" uid="uid://4rbevg41pdbi" path="res://Characters/player.gd" id="1_65n15"]
[ext_resource type="Script" uid="uid://doegfk88vnwo1" path="res://Characters/player.gd" id="1_eovys"] [ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_vb825"]
[ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_65n15"] [ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="2_65n15"]
[ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="3_vb825"] [ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_l48on"]
[ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="5_l48on"] [ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="3_l48on"]
[ext_resource type="AudioStream" uid="uid://c30yhipl7sot4" path="res://GPE/Coin/handleCoins.ogg" id="6_4m0gv"]
[sub_resource type="SpriteFrames" id="SpriteFrames_eovys"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4m0gv"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_5mj4t")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vb825"]
radius = 37.0 radius = 37.0
height = 118.0 height = 118.0
[node name="Player" type="Area2D" groups=["players"]] [node name="Player" type="RigidBody2D" groups=["players"]]
script = ExtResource("1_eovys") gravity_scale = 0.0
bullet_scene = ExtResource("2_65n15") linear_damp = 1.0
metadata/_edit_group_ = true script = ExtResource("1_65n15")
bullet_scene = ExtResource("2_l48on")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
rotation = -1.5707964 rotation = -1.5707964
sprite_frames = SubResource("SpriteFrames_eovys") texture = ExtResource("1_vb825")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -1.5707964 rotation = -1.5707964
shape = SubResource("CapsuleShape2D_vb825") shape = SubResource("CapsuleShape2D_4m0gv")
[node name="HUD" parent="." instance=ExtResource("3_vb825")] [node name="HUD" parent="." instance=ExtResource("2_65n15")]
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
drag_horizontal_enabled = true drag_horizontal_enabled = true
@ -43,4 +34,9 @@ drag_vertical_enabled = true
[node name="ShootTimer" type="Timer" parent="."] [node name="ShootTimer" type="Timer" parent="."]
autostart = true autostart = true
[node name="GameOverScreen" parent="." instance=ExtResource("5_l48on")] [node name="GameOverScreen" parent="." instance=ExtResource("3_l48on")]
[node name="AudioListener2D" type="AudioListener2D" parent="."]
[node name="SFXGetCoin" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_4m0gv")

52
Characters/player_old.gd Normal file
View File

@ -0,0 +1,52 @@
extends Area2D
@export var speed = 400
@export var score : int = 0
@export var bullet_scene: PackedScene
@export var life_max : float = 30
@onready var life : float = life_max
var screen_size
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
screen_size = get_viewport_rect().size
$ShootTimer.timeout.connect(_on_shoot_timer_timeout)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
rotation = velocity.angle() #velocity.angle() + PI/2
position += velocity * delta
#position = position.clamp(Vector2.ZERO, screen_size)
func _on_shoot_timer_timeout():
_shoot(Vector2(0, 40))
_shoot(Vector2(0, -40))
func _shoot(socket : Vector2):
var bullet = bullet_scene.instantiate()
bullet.position = position + socket.rotated(self.rotation)
bullet.rotation = self.rotation + PI/2 * sign(socket.y)
bullet.instigator = self
get_parent().add_child(bullet)
func take_damage(damage : float):
life -= damage
if life <= 0:
#get_tree().reload_current_scene()
get_tree().paused = true
$GameOverScreen.show()

View File

@ -0,0 +1 @@
uid://doegfk88vnwo1

View File

@ -0,0 +1,46 @@
[gd_scene load_steps=8 format=3 uid="uid://ifus76ia8xws"]
[ext_resource type="Texture2D" uid="uid://83sv1yu3pkya" path="res://Characters/Ships/player_ship.png" id="1_5mj4t"]
[ext_resource type="Script" uid="uid://doegfk88vnwo1" path="res://Characters/player_old.gd" id="1_eovys"]
[ext_resource type="PackedScene" uid="uid://ngrscx1l0dn5" path="res://GPE/CannonBall/cannon_ball.tscn" id="2_65n15"]
[ext_resource type="PackedScene" uid="uid://c2pruida0t5o0" path="res://Player/hud.tscn" id="3_vb825"]
[ext_resource type="PackedScene" uid="uid://bu4cvy8wdnt54" path="res://Player/game_over_screen.tscn" id="5_l48on"]
[sub_resource type="SpriteFrames" id="SpriteFrames_eovys"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_5mj4t")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vb825"]
radius = 37.0
height = 118.0
[node name="Player_old" type="Area2D" groups=["players"]]
script = ExtResource("1_eovys")
bullet_scene = ExtResource("2_65n15")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
rotation = -1.5707964
sprite_frames = SubResource("SpriteFrames_eovys")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -1.5707964
shape = SubResource("CapsuleShape2D_vb825")
[node name="HUD" parent="." instance=ExtResource("3_vb825")]
[node name="Camera2D" type="Camera2D" parent="."]
drag_horizontal_enabled = true
drag_vertical_enabled = true
[node name="ShootTimer" type="Timer" parent="."]
autostart = true
[node name="GameOverScreen" parent="." instance=ExtResource("5_l48on")]

View File

@ -2,8 +2,8 @@ extends Area2D
func _ready(): func _ready():
# Connecte le signal de collision # Connecte le signal de collision
#connect("body_entered", _on_body_entered) connect("body_entered", _on_body_entered)
connect("area_entered", _on_body_entered) #connect("area_entered", _on_body_entered)
print("Coucou") print("Coucou")
@ -12,5 +12,4 @@ func _on_body_entered(body):
if body.is_in_group("players"): if body.is_in_group("players"):
# Détruit le coin # Détruit le coin
queue_free() queue_free()
body.add_score(100)
body.score += 100

BIN
GPE/Coin/handleCoins.ogg Normal file

Binary file not shown.

View File

@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c30yhipl7sot4"
path="res://.godot/imported/handleCoins.ogg-7da20377e3da98279e3bbfe865453091.oggvorbisstr"
[deps]
source_file="res://GPE/Coin/handleCoins.ogg"
dest_files=["res://.godot/imported/handleCoins.ogg-7da20377e3da98279e3bbfe865453091.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
GPE/Coin/handleCoins2.ogg Normal file

Binary file not shown.

View File

@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://djwj5a8k5lqb4"
path="res://.godot/imported/handleCoins2.ogg-b921e1b83dacc555da15b679c2e2ce8f.oggvorbisstr"
[deps]
source_file="res://GPE/Coin/handleCoins2.ogg"
dest_files=["res://.godot/imported/handleCoins2.ogg-b921e1b83dacc555da15b679c2e2ce8f.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
GPE/chop.ogg Normal file

Binary file not shown.

19
GPE/chop.ogg.import Normal file
View File

@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://buqji60cs0r6t"
path="res://.godot/imported/chop.ogg-25043dd2c26872ee323305db5591422e.oggvorbisstr"
[deps]
source_file="res://GPE/chop.ogg"
dest_files=["res://.godot/imported/chop.ogg-25043dd2c26872ee323305db5591422e.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

View File

@ -4,7 +4,7 @@ extends TileMapLayer
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
# Taille de la zone à couvrir (en tiles) # Taille de la zone à couvrir (en tiles)
var zone_size = 20 var zone_size = 21
# Remplir une zone carrée autour du centre # Remplir une zone carrée autour du centre
for x in range(-zone_size, zone_size): for x in range(-zone_size, zone_size):
for y in range(-zone_size, zone_size): for y in range(-zone_size, zone_size):

27
Maps/game_map.tscn Normal file

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://br410dk87k14t"]
[node name="GymPirateSpawner" type="Node"]

View File

@ -1,10 +1,11 @@
[gd_scene load_steps=6 format=4 uid="uid://dpy36duig8jgh"] [gd_scene load_steps=7 format=4 uid="uid://dpy36duig8jgh"]
[ext_resource type="PackedScene" uid="uid://ifus76ia8xws" path="res://Characters/player.tscn" id="1_jlnlo"]
[ext_resource type="PackedScene" uid="uid://c6rnvbhbn7ida" path="res://Maps/Tiles/Tiles.tscn" id="2_7b103"] [ext_resource type="PackedScene" uid="uid://c6rnvbhbn7ida" path="res://Maps/Tiles/Tiles.tscn" id="2_7b103"]
[ext_resource type="PackedScene" uid="uid://c8ek4me3t12pp" path="res://GPE/Coin/coin.tscn" id="3_6hhq5"] [ext_resource type="PackedScene" uid="uid://c8ek4me3t12pp" path="res://GPE/Coin/coin.tscn" id="3_6hhq5"]
[ext_resource type="PackedScene" uid="uid://mh40qx1bhgs5" path="res://Characters/pirate.tscn" id="4_rwt5c"] [ext_resource type="PackedScene" uid="uid://mh40qx1bhgs5" path="res://Characters/pirate.tscn" id="4_rwt5c"]
[ext_resource type="PackedScene" uid="uid://dmpu56mdni0gp" path="res://Characters/Ships/wrecked_boat.tscn" id="5_6pf7f"] [ext_resource type="PackedScene" uid="uid://dmpu56mdni0gp" path="res://Characters/Ships/wrecked_boat.tscn" id="5_6pf7f"]
[ext_resource type="PackedScene" uid="uid://d01b7h5474v44" path="res://Characters/player.tscn" id="5_kf4xr"]
[ext_resource type="AudioStream" uid="uid://buqji60cs0r6t" path="res://GPE/chop.ogg" id="6_kf4xr"]
[node name="Node" type="Node"] [node name="Node" type="Node"]
@ -16,14 +17,35 @@ tile_map_data = PackedByteArray("AAAEAAIAAQAAAAAAAAAFAAIAAQABAAAAAAAGAAMAAQAEAAM
collision_visibility_mode = 1 collision_visibility_mode = 1
script = null script = null
[node name="Player" parent="." instance=ExtResource("1_jlnlo")]
position = Vector2(124, 126)
[node name="Coin" parent="." instance=ExtResource("3_6hhq5")] [node name="Coin" parent="." instance=ExtResource("3_6hhq5")]
position = Vector2(114, 242) position = Vector2(114, 242)
[node name="Coin2" parent="." instance=ExtResource("3_6hhq5")]
position = Vector2(120, 304)
[node name="Coin3" parent="." instance=ExtResource("3_6hhq5")]
position = Vector2(113, 374)
[node name="Coin4" parent="." instance=ExtResource("3_6hhq5")]
position = Vector2(129, 449)
[node name="Coin5" parent="." instance=ExtResource("3_6hhq5")]
position = Vector2(130, 506)
[node name="Pirate" parent="." instance=ExtResource("4_rwt5c")] [node name="Pirate" parent="." instance=ExtResource("4_rwt5c")]
position = Vector2(-5, 304) position = Vector2(-5, 304)
[node name="WreckedBoat" parent="." instance=ExtResource("5_6pf7f")] [node name="WreckedBoat" parent="." instance=ExtResource("5_6pf7f")]
position = Vector2(357, 193) position = Vector2(357, 193)
[node name="Player" parent="." instance=ExtResource("5_kf4xr")]
position = Vector2(102.92679, 107.742485)
metadata/_edit_lock_ = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
position = Vector2(353, 190)
stream = ExtResource("6_kf4xr")
volume_db = -5.0
autoplay = true
max_distance = 1000.0
attenuation = 8.8765545

19
Maps/main_menu.gd Normal file
View File

@ -0,0 +1,19 @@
extends Control
@export var game_map : PackedScene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$VBoxContainer/NewGameButton.pressed.connect(_on_new_game_pressed)
$VBoxContainer/QuitButton.pressed.connect(_on_quit_pressed)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_game_pressed():
get_tree().change_scene_to_packed(game_map)
func _on_quit_pressed():
get_tree().quit()

1
Maps/main_menu.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://dxbflnmlaou6i

55
Maps/main_menu.tscn Normal file
View File

@ -0,0 +1,55 @@
[gd_scene load_steps=5 format=3 uid="uid://6ohhuwf0h1vi"]
[ext_resource type="Theme" uid="uid://ctsajyu6uieal" path="res://Player/widgets/game_theme.tres" id="1_n38s1"]
[ext_resource type="Script" uid="uid://dxbflnmlaou6i" path="res://Maps/main_menu.gd" id="1_w6fv6"]
[ext_resource type="PackedScene" uid="uid://bmj5igs8dvepl" path="res://Maps/game_map.tscn" id="2_uoho6"]
[sub_resource type="LabelSettings" id="LabelSettings_w6fv6"]
font_size = 32
outline_size = 3
outline_color = Color(0.511324, 0.2294738, 0, 1)
shadow_size = 6
shadow_color = Color(0, 0, 0, 1)
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_w6fv6")
game_map = ExtResource("2_uoho6")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -46.0
offset_top = -20.0
offset_right = 58.0
offset_bottom = 10.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "PIRATE SURVIVORS"
label_settings = SubResource("LabelSettings_w6fv6")
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="NewGameButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_n38s1")
text = "New Game"
[node name="QuitButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_n38s1")
text = "Quit
"

View File

@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="PirateSurvivors" config/name="PirateSurvivors"
run/main_scene="uid://dpy36duig8jgh" run/main_scene="uid://6ohhuwf0h1vi"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"