pirate-survivors/Maps/Tiles/terrain_tileset.tres
2026-01-18 10:42:52 +01:00

119 lines
2.1 KiB
Plaintext

[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cy866rju3ffv3"]
[ext_resource type="Texture2D" uid="uid://ctagdxk8n72nq" path="res://Maps/Tiles/test.png" id="1_hwl2e"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8yysw"]
texture = ExtResource("1_hwl2e")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-27.09475, -5.080265, 2.2578888, -25.9658, 32, -32, 32, 32, -32, 32)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 2.2578888, -25.9658, 19.756584, -2.2578964, 32, 32, -32, 32)
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 32, 32, -6.7736893, 27.094742, -19.756592, 5.6447372)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 32, 32, -32, 32)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 14.111847, 17.498688, -32, 32)
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1
sources/1 = SubResource("TileSetAtlasSource_8yysw")