17 lines
506 B
GDScript
17 lines
506 B
GDScript
extends TileMapLayer
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
# Taille de la zone à couvrir (en tiles)
|
|
var zone_size = 20
|
|
# Remplir une zone carrée autour du centre
|
|
for x in range(-zone_size, zone_size):
|
|
for y in range(-zone_size, zone_size):
|
|
set_cell(Vector2i(x, y), 1, Vector2i(2, 7)) # 0 = ID de la tile, Vector2i(0,0) = source
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(_delta: float) -> void:
|
|
pass
|