pirate-survivors/Characters/player.gd
2026-01-17 18:36:34 +01:00

53 lines
1.5 KiB
GDScript

extends Area2D
@export var speed = 400
@export var score : int = 0
@export var bullet_scene: PackedScene
@export var life_max : float = 30
@onready var life : float = life_max
var screen_size
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
screen_size = get_viewport_rect().size
$ShootTimer.timeout.connect(_on_shoot_timer_timeout)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
rotation = velocity.angle() #velocity.angle() + PI/2
position += velocity * delta
#position = position.clamp(Vector2.ZERO, screen_size)
func _on_shoot_timer_timeout():
_shoot(Vector2(0, 40))
_shoot(Vector2(0, -40))
func _shoot(socket : Vector2):
var bullet = bullet_scene.instantiate()
bullet.position = position + socket.rotated(self.rotation)
bullet.rotation = self.rotation + PI/2 * sign(socket.y)
bullet.instigator = self
get_parent().add_child(bullet)
func take_damage(damage : float):
life -= damage
if life <= 0:
#get_tree().reload_current_scene()
get_tree().paused = true
$GameOverScreen.show()