pirate-survivors/GPE/CannonBall/cannon_balll_old.tscn
Florian GOLESTIN 9028ec47cc initial commit
2026-01-17 14:36:11 +01:00

38 lines
1.1 KiB
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://drpe7vgdqqyh4"]
[ext_resource type="Texture2D" uid="uid://6hx4g1df1di4" path="res://GPE/CannonBall/cannonBall.png" id="2_so0x5"]
[sub_resource type="GDScript" id="GDScript_3iblm"]
script/source = "extends RigidBody2D
@export var speed: float = 150.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _physics_process(delta: float):
apply_central_force(Vector2(speed, 0).rotated(rotation))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
"
[sub_resource type="CircleShape2D" id="CircleShape2D_orehy"]
radius = 5.0
[node name="RigidBody2D" type="RigidBody2D"]
gravity_scale = 0.0
script = SubResource("GDScript_3iblm")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_orehy")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_so0x5")
[node name="Sprite2D2" type="Sprite2D" parent="Sprite2D"]
position = Vector2(9, 0)
texture = ExtResource("2_so0x5")