extends CanvasLayer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: #var player = get_parent().get_node("player") var player = get_parent() update_score(player.score) func update_score(score: int) -> void: $ScoreLabel.text = "Score: " + str(score)