extends TileMapLayer # Called when the node enters the scene tree for the first time. func _ready(): # Taille de la zone à couvrir (en tiles) var zone_size = 20 # Remplir une zone carrée autour du centre for x in range(-zone_size, zone_size): for y in range(-zone_size, zone_size): set_cell(Vector2i(x, y), 1, Vector2i(2, 7)) # 0 = ID de la tile, Vector2i(0,0) = source # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass