extends Area2D @export var speed: float = 200.0 @export var damage: int = 10 func _ready(): # Déplace la balle dans la direction de sa rotation #var velocity = Vector2(speed, 0).rotated(rotation) connect("body_entered", _on_body_entered) func _physics_process(delta: float): position += Vector2(speed, 0).rotated(rotation) * delta func _on_body_entered(body): if body.has_method("take_damage"): body.take_damage(damage) queue_free()