extends Area2D @export var speed = 400 @export var score : int = 0 @export var bullet_scene: PackedScene var screen_size # Called when the node enters the scene tree for the first time. func _ready() -> void: screen_size = get_viewport_rect().size $ShootTimer.timeout.connect(_on_shoot_timer_timeout) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed("move_right"): velocity.x += 1 if Input.is_action_pressed("move_left"): velocity.x -= 1 if Input.is_action_pressed("move_down"): velocity.y += 1 if Input.is_action_pressed("move_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed rotation = velocity.angle() #velocity.angle() + PI/2 position += velocity * delta #position = position.clamp(Vector2.ZERO, screen_size) func _on_shoot_timer_timeout(): _shoot(Vector2(0, 80)) _shoot(Vector2(0, -80)) func _shoot(socket : Vector2): var bullet = bullet_scene.instantiate() bullet.position = position + socket.rotated(self.rotation) bullet.rotation = self.rotation + PI/2 * sign(socket.y) get_parent().add_child(bullet)