[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cy866rju3ffv3"] [ext_resource type="Texture2D" uid="uid://ctagdxk8n72nq" path="res://Maps/Tiles/test.png" id="1_hwl2e"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8yysw"] texture = ExtResource("1_hwl2e") texture_region_size = Vector2i(64, 64) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-27.09475, -5.080265, 2.2578888, -25.9658, 32, -32, 32, 32, -32, 32) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 2.2578888, -25.9658, 19.756584, -2.2578964, 32, 32, -32, 32) 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 32, 32, -6.7736893, 27.094742, -19.756592, 5.6447372) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 32, 32, -32, 32) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 2.2578964, 14.111847, 17.498688, -32, 32) 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 [resource] tile_size = Vector2i(64, 64) physics_layer_0/collision_layer = 1 sources/1 = SubResource("TileSetAtlasSource_8yysw")