extends Control @export var game_map : PackedScene # Called when the node enters the scene tree for the first time. func _ready() -> void: $VBoxContainer/NewGameButton.pressed.connect(_on_new_game_pressed) $VBoxContainer/QuitButton.pressed.connect(_on_quit_pressed) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_new_game_pressed(): get_tree().change_scene_to_packed(game_map) func _on_quit_pressed(): get_tree().quit()