extends Area2D @export var speed: float = 200.0 @export var damage: int = 10 var instigator func _ready(): # Déplace la balle dans la direction de sa rotation #var velocity = Vector2(speed, 0).rotated(rotation) connect("body_entered", _on_body_entered) connect("area_entered", _on_body_entered) $LifetimeTimer.timeout.connect(_on_lifetime_expired) func _physics_process(delta: float): position += Vector2(speed, 0).rotated(rotation) * delta func _on_body_entered(body): if body.has_method("take_damage") and instigator != body: body.take_damage(damage) queue_free() func _on_lifetime_expired(): queue_free()